It’s about what you’d expect from a zombie, really. Now here’s a classic Halloween monster amongst Quake’s menageries of horrors: the good old zombie. They’ve got a Hounds of Tindalos kinda vibe, and it’s a shame you only see the Rottweilers in a few stages. They don’t have as many animation frames as it seems like they should have, so they kind of twitch and float towards you in a manner that works surprisingly well with Quake’s semi-Lovecraftian setting. Partly that’s because of the aforementioned whimpering, but mostly it’s because they move really quickly but don’t look quite right while they’re running around. You might think that with them just being regular dogs, the Rottweilers aren’t that interesting, but honestly I think they’re one of the most upsetting of Quake’s monsters to fight. Infected with a frenzied bloodlust, these dogs will charge at you and try to bite you to death but they make authentic whimpering noises when you shoot them, so I still feel bad about killing them even though they’re trying to use my windpipe as a squeaky toy. Testing the theory that all dogs are good dogs to the absolute limit are these Rottweilers. Then, a couple of years ago I found out I was thinking of a “total conversion” for Quake called Malice where some enemies do, in fact, say “shoot to kill!” Thank you for reading my anti-climactic anecdote. A deep existential malaise crept into my soul as I pondered the fallibility of memory. I distinctly remembered playing Quake as a teenager and hearing the bad guys shout “shoot to kill!” but I was wrong. The Enforcers have actual digitised speech clips, though, and they say things like “you there!” and “freeze!” What they don’t say is “shoot to kill!” although for a long time I thought they did. The other monsters might be talking to each other, I suppose, but I don’t understand the guttural tongue of the elder things. Using intelligible English words, I mean. If you didn’t think the young VGJunk would be extremely into action figures with a ghostly hologram gimmick and a main villain called “Skull,” then I can only assume this is your first time reading the site.Īs well as having laser guns, the Enforcers are the only enemies in Quake that can talk. That might be because it reminds me of the Super Naturals toyline. On the plus side, they do get a sweet new helmet for full-face protection, and their faces being only partially visible through the darkened glass is an effect that I still think looks really cool to this day. A higher-ranking soldier, and as is befitting their rank the Enforcers carry laser guns that are actually easier to avoid than the Grunt’s non-laser weaponry. The Enforcer is also a soldier with a gun.
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